Publisher: Wordware Publishing, Inc.
Language: English
ISBN: 1556220766
Paperback: 500 pages
Description: This book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL backed-end database for storing player information to developing a reusable TCP/IP network library for online games as well as developing web-based server interfaces.
'Book & Memo > Game' 카테고리의 다른 글
Game Physics Engine Development (0) | 2007.08.30 |
---|---|
MUD Game Programming (0) | 2007.05.29 |
Tricks of the 3D Game Programming Gurus (0) | 2007.05.29 |
Developing Online Games: An Insider's Guide (0) | 2007.05.29 |
Secrets of the Game Business (0) | 2007.05.29 |